Guests are waiting — what should I fix?
Compare lines outside with open seats, and waiting food tickets with active stoves. You get a clear priority recommendation: buy tables first, or buy stoves first.
Open Upgrade Planner →Player-input utilities
Choose the tool for the decision in front of you: check what needs attention in the current shift, or estimate how long it may take to afford a visible upgrade from your own measured pace.
Simply Tools
Pick the exact question you want answered for your restaurant shift.
Compare lines outside with open seats, and waiting food tickets with active stoves. You get a clear priority recommendation: buy tables first, or buy stoves first.
Open Upgrade Planner →Enter the Shop price you see, your wallet cash, and a quick timed earning test. You get your exact cash gap and estimated wait time in minutes.
Calculate Cash Goal →Enter the hire fee and duration, then compare a solo run vs a worker-assisted run in Profit Lab. You get your break-even time and projected net profit/loss before committing cash.
Test Worker Return (Profit Lab) →Arrange entrance, dining tables, kitchen stoves, and ingredient supply routes on a grid before spending in-game cash. You get a visual checklist without moving real furniture.
Open Layout Designer →All tools
Each tool has one job and keeps unknown game formulas out of the result. Use Upgrade Planner for shift bottlenecks, Cash Goal Calculator & Profit Lab for upgrade math and worker tests, or Layout Designer for floor plans.
Current shift
Compare waiting customers with open seats, then compare waiting orders with active stoves. Use the result to decide which area to inspect next.
Check upgrade priority →Next purchase & Profit Lab
Enter the current Shop price, your cash, and a measured earning window to estimate cash gap and wait time. Switch to Profit Lab modes to compare two timed setups or test worker profitability.
Estimate cash gap & test profit →Restaurant design
Arrange player planning markers for tables, stoves, decorations, entrances and shop paths before trying an idea in your current server.
Design a layout →Evidence boundary
These are unofficial, player-input utilities. They do not preload current prices, cooking multipliers, worker ROI, decoration effects, walkout probabilities, or the five-star formula. A result helps you organize a test; it does not guarantee what the game will do next.
For game facts and step-by-step explanations, return to the wiki reference or guides.